




| 3D Game Programming with DirectX |
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| Written by Zamrony P. Juhara |
| Tuesday, 13 September 2011 08:20 |
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This book discuss DirectX game programming topics (especially DirectX 9.0) including 3D graphics programming, audio and multimedia programming, network programming and multiplayer as well as topics related to advanced 3D graphics programming. In 3D graphics programming, the book discussed the basic topics of mathematics related to 3D graphics, programming Direct3D including discussion on the vertex / index buffer, depth / stencil buffer, texture mapping, alpha blending and fog effects. At advanced level, also discussed about the terrain rendering, SkyBox, animated 3D models that have been created using 3D modeling editor such as 3ds Max, Maya or Blender. Section and a multiplayer network programming consists of programming topics using a model network with DirectPlay peer-to-peer and client-server. Companion CD DownloadFor those of you who were unable to find companion CD when you purchased this book, you can download companion CD here. Companion CD contained application demo and stored as ISO file which you can later burn into CD or browse using free virtual CD application such as Virtual CloneDrive. ISO file is compressed with 7z file format (114 MB in compressed format). To extract this file, you need to use 7Zip application which you can download free on 7Zip website. Password to extract : name of the application (in lower case) discussed in appendix. Color PlateThis book was printed in black-white format so some figures included in book might look unclear. You can view some figures in "Pemrograman Game 3D dengan DirectX" book in its original color on Color Plate. |
| Last Updated on Tuesday, 22 November 2011 14:54 |