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Written by Zamrony P. Juhara
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Thursday, 07 January 2010 13:34 |
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Article on how to utilize DirectInput to control player character in game. This article explains you how to take advantages of input control such as keyboard, mouse and joystick in game application.
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Last Updated on Thursday, 07 January 2010 13:56 |
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Written by Zamrony P. Juhara
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Monday, 14 December 2009 17:20 |
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3D games were designed to immerse player into the game. Realistic audio playback plays important part to help game achieve the goal. To create realistic audio playback, audio hardware manufacturer have designed many technologies that mimics sound in real life.
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Last Updated on Friday, 18 December 2009 20:48 |
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Written by Zamrony P. Juhara
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Saturday, 28 November 2009 12:32 |
Prerequisite
This article is continued from 2D Animation with Direct3D Part 1 and 2D Animation with Direct3D Part 2. I would like to suggest you to read the article first.
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Last Updated on Saturday, 28 November 2009 12:47 |
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Written by Zamrony P. Juhara
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Saturday, 28 November 2009 12:22 |
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In the previous tutorial "2D Animation with Direct3D Part 1", you may ask yourself, how to display character that facing right direction into the other way (facing left direction) or simply called mirroring. Do we have to create to two sprites (facing left and right direction) for every animation frames?
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Last Updated on Saturday, 28 November 2009 12:51 |
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Written by Zamrony P. Juhara
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Wednesday, 25 November 2009 17:44 |
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This is a short tutorial focus on 2D graphics programming inside Direct3D environment. More spesifically, this is about 2D animation with ID3DXSprite interface, a wrapper for displaying 2D sprite inside 3D graphics.
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Last Updated on Wednesday, 06 January 2010 09:38 |
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